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Mtg sacred fire
Mtg sacred fire













Tana, the middle between L'Arachel and Cormag. but she Will be your Best mounted magic unit, Best staff user and Best magical anti-mage unit (more move than Artur and Bishop Natasha) and she caps so many stats she Will ease the game much more than Moulstache or Natasha or Artur once she's promoted (and there are far enough mage rings for 3 or 4 magic users). Duessel, his bases are too good to waste on Ephraim's route, he doesn't use a knight crest to promote and is RNG-proof.

mtg sacred fire

Cormag, requires little investment to become your Best physical fighter with the Best mobility, and a fili shield is all he needs to go solo physical ennemy groups. Ephraim, Best choice of the 2 lords for a forced deployment for the whole game, even rng screwed he's better than 2/3 of the cast. Seth, even if he's not my favorite, he stays the Best unit of the game. It's a little more manichean but not much more than RD and not really less political (Eirika's route is more political while Ephraim's is more centered on the plot). So if you look for an FE game looking more like Path Of Radiance or Radiant Dawn, try The Sacred Stones. Ephraim is Just Chrom done better in a game released 10 years earlier than Awakening and not outshone by a tactician AND his own child (the balance between Ike and Hector).Įphraim is the Best recommendation for a FE: TSS beginner.įE TSS has one of the Best scenarios and world building of most recent FEs and the Best or second Best of GBA+3DS, I didn't play enough of the DS localised games to judge them (which already tells a lot of my interest in shadow dragon).

#Mtg sacred fire series

Lance lock is better than sword lock, so Ephraim for everything he represents is one of the Best lords in the series (stats, weapon, mobility after promotion, promotion bonuses, good story with the better world building between the two routes, Link with the Manakete, amazing prf weapon and legendary weapon, better recruitment list and time for most of the cast except Gerik and Tana, better map design than Eirika's route.). So take Ephraim route and enjoy having a lord with stats comparable to Chrom in a game with caps much lower and ennemy stats much lower than Awakening's normal mode. And Ephraim's route explains more of the story than Eirika on top of being more interesting in every way (like his dialogues with Lyon being far more useful to understand the story than Eirika's). But caps don't matter much for the main game anyway (except for Gilliam the final boss of hp, strength, skill and def). His only downside is late promotion (but promotion bonuses make up for that) and paladin like stat caps. But for now, as we eagerly await Nintendo's next Fire Emblem game, let me know which fighter you prefer and I'll see you at our next gaming countdown!īy the way, Ephraim is like #2 Best unit in game: good base stats for his level, excellent growths, he's Cormag with a late promotion and less mobility.

mtg sacred fire mtg sacred fire mtg sacred fire

And above all, have fun! Though we highlighted the best units, the game offers many formidable options to choose from, and because of semi-randomly generated stats, you may end up with abnormal top warriors.













Mtg sacred fire